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Subject: Re: [Boost-users] [serialization] boost::serialization adds huge amounts of exports to resultant Windows PE file
From: Chris Yuen (kizzx2+boost_at_[hidden])
Date: 2010-09-29 23:31:43
Robert Ramey wrote:
> These functions are not explicity called from the library.
> But they ARE called as part of the serialization process. Its
> just that MSVC doesn't see them. So when you compile
> for release, The MSVC Linker strips them out and the
> program won't work anymore. In order to work around
> this, these functions are explicitly exported. This prevents
> MSVC from stripping them out. For more information
> see force_include.hpp
Thanks for the pointer! I'm trying to circumvent the issue by
replacing force_include.hpp with 2 lines:
#define BOOST_DLLEXPORT
#define BOOST_USED
I'm not examining or not whether the resultant program will crash or
not, yet. But still, even with force_include.hpp (supposedly) out of
the way, I still see the swamp of exported symbols. How can I
experiment with disabling this DLL export thingie?
Do I need to recompile boost::serialization for this change? I assumed
not since the exported symbols are template instantiations which
should only have happened when the client code compiled.
Is there any other ways around this? These exported symbols add a
hideously huge amount of overhead to the final exe. I did the dumpbin
and the output (which only contains the plain text names of the
exported symbols) is 6MB!
Best regards,
Chris Yuen
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