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Subject: Re: [Boost-users] Portability on XBox, PS3, and iPhone
From: Rene Rivera (grafikrobot_at_[hidden])
Date: 2011-01-12 11:09:37


On 1/12/2011 9:44 AM, Joel Falcou wrote:
> We succesffully deployed boost and boost based code on PS3 with minimal
> efforts.

And.. I've used parts of Boost on iPhone, XBOS360, and PS3. And I
currently still use it on iOS. Note, I've tended to use only header only
libs so far. But there was a time when I ran Boost regression tests on
iPhone (in the early beta days). But I had to stop that as I could no
longer Jailbreak my test devices. If anyone has ideas on iPhone testing,
I might be able to do regression tests again.

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