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Subject: Re: [Boost-users] Quaternions and SLERP
From: Emil Dotchevski (emildotchevski_at_[hidden])
Date: 2011-10-12 18:08:55


On Wed, Oct 12, 2011 at 1:10 PM, Yves Rogez
<yves.rogez_at_[hidden]> wrote:
> Thank you for your reply.
> I will execute my code on a huge computing gris with heterogeneous hardware,
> so a GPU implementation is not intended in the near future... Maybe later in
> an optimization phase.
> Any other idea to handle quaternions ?

If you decide to use GPUs now, this will force certain design
decisions on you which you won't arrive at "naturally." You can't just
write everything in C++ and then port to GPU as a "later optimization
phase" (unless you do a complete rewrite.)

Emil Dotchevski
Reverge Studios, Inc.
http://www.revergestudios.com/reblog/index.php?n=ReCode


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