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Subject: [Boost-users] Please Ignore this, Sorry.
From: gongyiling (gongyiling2010_at_[hidden])
Date: 2011-11-01 22:15:52
"gongyiling" åå
¥æ¶æ¯ news:SNT144-ds19B02F1512F761280919EAD1D40_at_phx.gbl...
"ShNaYkHs ShNaYkHs" åå
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news:CA+GAXM2Kt7KjUamMuXUeo2_SL-GTWg0k2UjerJTNQi7sizUipQ_at_mail.gmail.com...
> Hello,
> Since my graph use setS as a VertexList, I have to either provide a
> vertex_index property map for my graph to be able to use some functions
> requiring a vertex_index (e.g. write_graphviz). My graph is defined as:
> typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> Graph;
> Where NodeData and EdgeData are structures. Can you please give me a very
> simple example of how to provide a vertex_index property map for my graph
> ?
> I mean, since an adjacency_list that uses listS or setS as the vertex
> container does not automatically provide this vertex_id property, how can
> I
> add it to the code bellow ?
> I tried to use an associative_property_map to include index for vertices,
> but it doesn't work (errors):
> #include <boost/graph/iteration_macros.
> hpp>
> #include <boost/graph/adjacency_list.hpp>
> using namespace std;
> using namespace boost;
> struct NodeData
> {
> int label;
> float influance;
> /* etc ... */
> };
> struct EdgeData
> {
> int age;
> /* etc ... */
> };
> typedef map<vecS, size_t> IndexMap;
> IndexMap mapIndex;
> associative_property_map<IndexMap> propmapIndex(mapIndex);
> typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> Graph;
> typedef Graph::vertex_descriptor NodeID;
> typedef Graph::edge_descriptor EdgeID;
> int main()
> {
> Graph g;
> NodeID n0 = add_vertex(g); g[n0].label = -1;
> NodeID n1 = add_vertex(g); g[n1].label = -1;
> EdgeID edge; bool ok;
> tie(edge, ok) = boost::add_edge(n0, n1, g);
> if (ok) g[edge].age = 10;
> int i=0;
> BGL_FORALL_VERTICES(v, g, Graph)
> {
> put(propmapIndex, v, i++);
> }
> return 0;
> }
> Thanks for answer.
--------------------------------------------------------------------------------
you can using vertex bundle property as you vertex index,
here is the code I modified according to above:
#include <boost/graph/iteration_macros.hpp>
#include <boost/graph/adjacency_list.hpp>
using namespace std;
using namespace boost;
struct NodeData
{
int label;
float influance;
int index; //add by gyl
/* etc ... */
};
struct EdgeData
{
int age;
/* etc ... */
};
typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> Graph;
typedef Graph::vertex_descriptor NodeID;
typedef Graph::edge_descriptor EdgeID;
int main()
{
Graph g;
NodeID n0 = add_vertex(g); g[n0].label = -1; g[n0].index = 0; //add
by gyl, init index 0.
NodeID n1 = add_vertex(g); g[n1].label = -1; g[n1].index = 1; //add
by gyl, init index 1.
EdgeID edge; bool ok;
tie(edge, ok) = boost::add_edge(n0, n1, g);
if (ok) g[edge].age = 10;
int i=0;
BGL_FORALL_VERTICES(v, g, Graph)
{
put(boost::get(&NodeData::index, g)/*by gyl get bundle property
map*/, v, i++);
}
return 0;
}
at last, I think you should post this to boost.user maillist instead here.
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