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Subject: Re: [Boost-users] [thread] Locking Problem (App Level)
From: U.Mutlu (for-gmane_at_[hidden])
Date: 2011-11-14 20:43:15


Peter Dimov wrote, On 2011-11-15 01:54:
> U.Mutlu wrote:
>> Hi,
>> in my current project I'm confronted with an IMO challenging
>> real-world problem, and am looking for an optimal or near-optimal
>> solution for it:
>>
>> There is a standard vector (std::vector) of structs
>> (ie. data records), and 3 threads working on that vector:
>> thread 1: about every 10 seconds appends a new record
>> to the vector, or updates an existing record,
>> there are no deletions done.
>> thread 2: walks over all records in a read-only manner
>> and generates a list; it takes about 60 seconds.
>> thread 3: walks over all records in a read-only manner
>> and generates a different list; it takes about 90 seconds.
>>
>> Of course all threads are running simultanously, but thread 2 fires
>> its job every 3 minutes, thread 3 every 5 minutes, and thread 1 is
>> permanently working (reacting on external events).
>>
>> The problem is this: when thread 2 or 3 are running (remember 60 or 90 seconds)
>> then using the usual shared locking schemes thread 1 cannot do its job,
>> although it is the most important thread and its job is
>> time-critical (recording external events).
>>
>> Is there a better locking solution to this problem?
>
> It depends. How long does it take to make a copy of the vector?

Hmm. let's say it takes 35 seconds, but this method consumes
very much memory, eventually tripling the memory consumption
(when thread2.job and thread3.job run in parallel).
Other, resource-efficient, alternatives?

> // thread 1
> lock mutex;
> update vector;
> unlock mutex;
>
> // thread 2
> lock mutex;
> make a copy of the vector;
> unlock mutex;
> walk over copy;
>
> // thread 3: see thread 2


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