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Subject: Re: [Boost-users] [BGL] Issue using connected_components
From: Nicolas Saunier (nicolas.saunier_at_[hidden])
Date: 2011-12-07 18:47:07
Hi,
>> Thanks for replying. The problem, and that may seem too simple or silly to
>> people familiar with the library, is that I have no idea what should be the
>> type of the component map to pass. I tried to declare the components variable
>> as:
>>
>> vector< graph_traits<FeatureGraph>::vertices_size_type >
>> components(num_vertices(g));
>>
>> And it does not work either. What is the type of the component map, the
>> second argument of connected_components? Can you give me an example of a type
>> that would work (compile and return the correct results)?
>
> Try:
>
> shared_array_property_map<
> ...::vertices_size_type,
> property_map<FeatureGraph, vertex_index_t>::const_type
>>
> components(num_vertices(g), get(vertex_index, g));
>
> This requires a vecS vertex container, though.
>
> -- Jeremiah Willcock
Ok, I understand now that vertex_descriptor are integers if one uses a
vecS for the vertex list. I have changed the type of my undirected graph
to boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS,
VertexInformation, FeatureConnection> and used a simple
vector<FeatureGraph::vertex_descriptor> for the component map and it
works nicely.
Another question is about efficiency: what are the
advantages/disadvantages to use vecS or listS for the list of vertices?
Finally, how could I modify my initial code to make it work?
#include <boost/graph/adjacency_list.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/graph/connected_components.hpp>
using namespace boost;
using namespace std;
struct FeatureTrajectory {
int id;
};
struct FeatureConnection {
float minDistance;
float maxDistance;
};
struct VertexInformation {
shared_ptr<FeatureTrajectory> feature;
};
typedef adjacency_list < listS, listS, undirectedS, VertexInformation,
FeatureConnection> FeatureGraph;
int main() {
FeatureGraph g;
FeatureGraph::vertex_descriptor u, v;
FeatureGraph::edge_descriptor e;
u = add_vertex(g);
v = add_vertex(g);
bool unused;
tie(e, unused) = add_edge(u, v, g);
g[e].minDistance = 0.;
g[e].maxDistance = 1.;
g[u].feature = shared_ptr<FeatureTrajectory>(new FeatureTrajectory());
g[u].feature->id =11;
g[v].feature = shared_ptr<FeatureTrajectory>(new FeatureTrajectory());
g[v].feature->id =12;
cout << num_vertices(g) << " " << num_edges(g) << endl;
vector_property_map< graph_traits<FeatureGraph>::vertices_size_type >
components(num_vertices(g));
int num = connected_components(g, &components[0]);
return 0;
}
I really find it difficult to find the information to use property maps
in the library: is there a tutorial or a more step by step documentation
somewhere?
Thanks again!
Nicolas
-- Nicolas Saunier, ing. jr, Ph.D. Professeur Adjoint / Assistant Professor Département des génies civil, géologique et des mines (CGM) École Polytechnique de Montréal http://nicolas.saunier.confins.net
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