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Subject: [Boost-users] filesystem::path threadsafe ?? (1.48)
From: Aris Basic (aris.basic_at_[hidden])
Date: 2011-12-22 14:02:34
is filesystem::path threadsafe ?
i think im seeing issues related to conversion of std::string to
std::wstring (that is being used by path on windows)
(so thats put blame onto string to wstring conversion)
did anyone see anything like that ?
if not ill try to create a small sample app that recreates the issue.
code portion
<similar code run in multiple threads>
std::string spath("c:\\somefolder");
fs::path path(spath); // i get crash within this call seems like
conversion is using static instance of codecvt and it breaks on call in
(do_in)
maybe its just windows codecvt issue
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