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Subject: Re: [Boost-users] [MSM] state transitions and exceptions
From: Christophe Henry (christophe.j.henry_at_[hidden])
Date: 2012-04-03 01:52:21
Hi Stephan,
> On Thu, Mar 29, 2012 at 9:46 PM, Christophe Henry
> <christophe.j.henry_at_[hidden]> wrote:
>> First of all, I have to give a word of caution. The UML Standard does not
>> foresee exceptions and they don't mix well with the run-to-completion
>> algorithm on which state machines rely. Try to avoid them if you can.
>
> Yes, mum. ;-)
> I know, it's quite a pain and I have to deal with that quite often.
> Doing UML interface descriptions in common tools expose this
> particular problem all the time. In my opinion however, it is a
> problem the UML Standard has, not me. *duck*
I agree. Such a big Standard and so many holes...
>> Like the no_transition handler, you can overwrite it with your own.
>> When this is called, the transition is interrupted where it was and
>> ceases
>> processing. This leaves you in a not very desirable state because you
>> have
>> been interrupted somewhere in the guard/exit/action/entry chain.
>> When this happens, I advise you to process to yourself an error event to
>> handle this gracefully. For example:
>>
>> template <class FSM,class Event>
>> void exception_caught (Event const&,FSM& fsm,std::exception& )
>> {
>> fsm.process_event(ErrorConnection());
>> }
>
> Yes, that can work. I wasn't aware I can post events from within the
> state machine. But they are actually queued, as I see. Nice. It's
> getting even better. This should be able to deal with the problem.
> Only downside I can see is that I'd need an entry in the transition
> table for each state. I already had to adjust those MPL settings. But
> this will work, thanks.
Or you can use a second region NoError --> Error. This costs you only 1
transition and it is in the spirit of the Standard.
With a msm flag marking Error, you know when your fsm is in error mode.
>> You can prevent MSM from catching the exception by activating in your
>> front
>> end a switch:
>>
>> typedef int no_exception_thrown;
>>
>> Then, you get the exception thrown from your process_event call.
>
> I think your first solution ist better because it allows me better to
> reset internal data to reasonable values.
>
>> In any case, the transition where the exception occurs is terminated and
>> you
>> don't need to terminate yourself.
>
> OK, thanks. This should be explicitly stated like that in the
> tutorial. Or maybe it is and I just couldn't find it. Maybe there's
> room for one of those little chapters titled "exceptions".
Should be possible, yes ;-)
> On a side note, there also could be room for a few words about how do
> I position such a thing in an existing (or new) architecture. Like
> best or common practice. When I started to work with it I was entirely
> unsure about it. I am here in a MVC arch with basically a GUI and a
> backend and threaded multiplexing controller (part of the GUI) ->
> backend functions and demultiplexing data signals -> GUI changes. As a
> first try, I understood the state machine as part of the controller
> logic belonging to one functionality and essentially one widget. Which
> meant that the SM was posting events to the backend functions in a
> threaded Q. This proved no good as the result of this was that a state
> could easily be switched without the backend having reacted yet,
> creating races and the possibility of acting twice. So I have moved it
> back behind the multiplexing, not posting async and so far I think I'm
> far better off. Another issue were interactions with other parts of
> the applications that send signals about, interfering with things the
> SM is now concerned with. Effectively creating need for far more reach
> the SM needs to have. Stuff like that. Christophe, if you are
> interested, I may be able to churn out a little article and about that
> if you are interested.
I surely am interested as I plan a few papers or tutorials on this matter.
msm used with asio, or as the Controller part of a MVC.
Another point of view cannot hurt.
Cheers,
Christophe
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