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Subject: Re: [Boost-users] compilation problem and a couple ofboost::variantquestions
From: Petros (pmamales_at_[hidden])
Date: 2012-07-11 19:38:24
Hi Jeffrey,
As I said in another note, it works OK if I do the containment in VariantT.
>> The problem isn't the templatization per se, it's the unconstrainedness of the templated constructor (IIRC) :/
Aggree on the template issue problem. Maybe there should be a macro with explicit type instantiations.
>> You mean the first type in the sequence of value types that is convertible from the argument? That's possible, but I don't believe boost::variant presently attempts to do that. You can always try!
Or, maybe cant ) (I really have a users knowledge/attitude to variant).
>> I don't think it's too difficult to write a metafunction that generates the desired variant, and all the complexity would be isolated to that metafunction.
Aggreed
>> Hmmm...then why are you using variant?
Because I need a single type as an output from my various templates.
Say you are solving a PDE. And your various PDE classes contain (coefficient) functions of all kinds ( contstants, zeros etc.) Then I want to have a unique type
as an output. A variant seemed like a good idea. The type of the function is known at compile time. I just dont want to carry around O(N^2) types where N the dimensionality of the PDE
- and this is just for the cross terms.
>>Well, variant essentially erases the type of the object it's constructed with, so you're effectively using runtime polymorphism (though of a more controlled nature than boost::any or virtual functions). I don't know enough
about the particulars of your application based on your description above to know if that's appropriate.
Here is a problem to understand what I am thinking of (only for info purposes, no purpose of cluttering you):
Say, I have a vector Monte-Carlo engine that advances like
V(t_dt) = m*dt * sigma*Fi*zeta*random
where now m, sigma, Fi, zeta can be zero or one and have various classes that produce them. I want to have a single class for the advancement (actually there are various different classes dependent on the numerical method).
Now, I can use expression templates for them, but there are significant gains if I know that certain type are fixed (say, m = 0 and/or zeta = 1 ).
This is why I want to ba able to have these functions in a controlled manner (they are only a few of those, so a variant seems natutral.
The same with a PDE example.
What I really need is some variant type that encapsulates what I described above. The number of calls to the subscript operator is going to be in the millions. (btw this is what I call opimized)
If this is not it, I should better change gear. Is this what you are saying ?
(I could always use an mpl:: vector of types but the whole mgmt would be tedious)
Thank you very-very much for all your help. Apologies for my earlier miss-communication.
All the best,
Petros
PS: No offense to anyone, but the documentation is a bit obscure. I think there would be a certain benefit, if in the documentation there was some info on implementation issues, to allow people
to make more educated decisions. Maybe it is my fault, but after having spent some time with it, I still do not know what is contained in the data structure ( copies, references/pointers-to-external objects, who knows),
what are the guarantees of compile-time variant etc. (Maybe, in the end, I am using the wrong data structure and really what I need is a variant of types ! ).
From: Jeffrey Lee Hellrung, Jr.
Sent: Wednesday, July 11, 2012 5:39 PM
To: boost-users_at_[hidden]
Subject: Re: [Boost-users] compilation problem and a couple ofboost::variantquestions
[Please avoid top-posting; http://www.boost.org/community/policy.html#quoting]
On Wed, Jul 11, 2012 at 2:10 PM, Petros <pmamales_at_[hidden]> wrote:
Jeff,
Thank you very much for responding.
I tried containment, instead of inheritance, as you suggest, getting the same error messages.
Ummm...are you sure? The following compiles fine for me on MSVC9 (note copious additional fixes which did not include fixing the template parameter shadowing):
--------
#include <boost/variant.hpp>
using boost::variant;
struct Zero1{ double operator[]( const size_t i ) const { return 0L ; } };
struct One1{ double operator[]( const size_t i ) const { return 1L ; } };
struct Zero2{ double operator[]( const size_t i ) const { return 0L ; } };
struct One2{ double operator[]( const size_t i ) const { return 1L ; } };
struct Vector1{ double operator[]( const size_t i ) const {return double( i ) ; } };
struct Vector2{ double operator[]( const size_t i ) const {return double( 2*i ) ; } };
struct
subscript_operator:public boost::static_visitor<double>{
const size_t i_;
subscript_operator( const size_t i ):i_(i){}
template<typename _v>
double operator()( _v const & v ) const {
//return v[i] ;
return v[i_] ;
}
};
template <typename _V, typename _Z, typename _U>
class VariantT
//:public variant< _V, _Z, _U >
{
public:
typedef typename _Z zero_type ;
typedef typename _U unit_type ;
typedef typename VariantT<_V, _Z, _U> self_type ;
typedef typename variant< _V, _Z, _U > variant_type ;
template < typename _V>
explicit VariantT( _V const & v )
//:variant_type(v)
:v_(v)
{}
VariantT()
{}
//VariantT( self_type const & v )
// :variant_type(static_cast<const variant_type&>(v))
//{}
template < typename _V>
VariantT & operator = ( _V const & v ) {
//*static_cast<variant_type*>(this) = static_cast<const variant_type&>(v);
v_ = v;
return(*this);
}
//VariantT & operator = ( self_type const & v ) {
// *static_cast<variant_type*>(this) = v;
// return(*this);
//}
double operator[]( const size_t i ) const {
//boost::apply_visitor( subscript_operator(i) , *this ) ;
return boost::apply_visitor( subscript_operator(i), v_ ) ;
}
//bool isZero() const { return which() == 1 ; }
bool isZero() const { return v_.which() == 1 ; }
//bool isUnit() const { return which() == 2 ; }
bool isUnit() const { return v_.which() == 2 ; }
template< class Visitor >
typename Visitor::result_type
apply_visitor(Visitor visitor) const
{ return boost::apply_visitor(visitor, v_); }
private:
variant_type v_;
};
template < typename _V1, typename _V2 >
class MultVarVar{
public:
MultVarVar( _V1 const & v1, _V2 const & v2 )
:v1_(v1),v2_(v2)
{}
~MultVarVar()
{}
typedef typename _V1::zero_type zero_type ;
typedef typename _V1::unit_type unit_type ;
double operator[]( const size_t i ) const {
return
//boost::apply_visitor ( elementwise_visitor( i ), v1, v2 ) ;
boost::apply_visitor ( elementwise_visitor( i ), v1_, v2_ ) ;
}
private:
_V1 const & v1_ ;
_V2 const & v2_ ;
struct
elementwise_visitor
: public boost::static_visitor< double > {
const size_t & i_;
public:
elementwise_visitor( const size_t & i )
:i_(i)
{}
template <typename _V1, typename _V2 >
double operator()( _V1 const & v1, _V2 const & v2) const {
return v1[i_] * v2[i_] ;
}
};
};
template < typename _V1, typename _V2 >
class MultVarVarResult
:public variant<typename MultVarVar<_V1, _V2>, typename MultVarVar<_V1,_V2>::zero_type, typename MultVarVar<_V1,_V2>::unit_type, _V1, _V2 > {
public:
typedef typename variant<
typename MultVarVar<_V1, _V2 > ,
typename MultVarVar<_V1,_V2>::zero_type,
typename MultVarVar<_V1,_V2>::unit_type,
_V1,
_V2 > variant_type;
typedef typename MultVarVarResult<_V1, _V2> self_type ;
typedef typename _V1::zero_type zero_type ;
typedef typename _V1::unit_type unit_type ;
template<typename _V>
/*explicit*/ MultVarVarResult( _V const & v )
:variant_type(v)
{}
MultVarVarResult( self_type const & v )
:variant_type(static_cast<const variant_type&>(v))
{}
template < typename _V>
MultVarVarResult & operator = ( _V const & v ) {
*static_cast<variant_type*>(this) = static_cast<const variant_type&>(v);
return(*this);
}
MultVarVarResult & operator = ( self_type const & v ) {
*static_cast<variant_type*>(this) = v;
return(*this);
}
double operator[]( const size_t i ) const {
//boost::apply_visitor( subscript_operator(i), *this ) ;
return boost::apply_visitor( subscript_operator(i), *this ) ;
}
private:
};
template <typename _V1, typename _V2>
MultVarVarResult<_V1, _V2> operator * ( _V1 const & v1, _V2 const & v2 ) {
if ( v1.isZero() || v2.isZero() )
return
MultVarVarResult<_V1, _V2>( typename MultVarVar<_V1,_V2>::zero_type() ) ;
if ( v1.isUnit() )
return
MultVarVarResult<_V1, _V2>( v2 );
if ( v2.isUnit() )
return
v1 ;
else
return
MultVarVarResult<_V1, _V2>( MultVarVar<_V1, _V2>( v1, v2 ) ) ;
}
typedef VariantT< Vector1, Zero1, One1 > Variant1;
typedef VariantT< Vector2, Zero2, One2 > Variant2;
int main(){
Variant1 v1;
v1 = Zero1() ;
Variant2 v2;
v2 = One2() ;
//auto x = v1 * v2 ;
MultVarVarResult< Variant1, Variant2 > x = v1 * v2;
return x[0] == double(0) ;
}
--------
Tried to substitute the templated c/tors/assignment operators but w/out (good) result.
What do you mean?
I believe that the real issue is that the c/tor in variant is templated.
The problem isn't the templatization per se, it's the unconstrainedness of the templated constructor (IIRC) :/
As far as the identical template arguments for variant, maybe a c/tor with the (0-based ?) type could be of use.
You mean the first type in the sequence of value types that is convertible from the argument? That's possible, but I don't believe boost::variant presently attempts to do that. You can always try!
Imagine the amount of complexity that is generated, by trying to write template expressions where arguments
may just happen to be the same (of course, I know nothing on the implementation details of variant so I may well be waaaay off )
I don't think it's too difficult to write a metafunction that generates the desired variant, and all the complexity would be isolated to that metafunction.
Finally, I am only interested about compile time polymorphism.
Hmmm...then why are you using variant?
The real motivation of all this is that, I have expressions that can sometimes generate
a unit/zero vector (like in a Monte-Carlo simulation) and want to maintain a uniform interface across expressions that generate this vector (hence the variant)
-nothing terribly original )
Well, variant essentially erases the type of the object it's constructed with, so you're effectively using runtime polymorphism (though of a more controlled nature than boost::any or virtual functions). I don't know enough about the particulars of your application based on your description above to know if that's appropriate.
So, do you think that this construct will be optimized away at compile time ( for me the variants can as well be no-re-assignable) ?
I still don't know what you want optimized away.
Thank you very much for taking the trouble to look into it,
Petros
PS: google search indicated that this kind of problem was attributed to the msvc compiler misusing the base templated c/tors. However, the result is identical with the intel
12.1 compiler (not that it cannot suffer from the same issue).
It's a related but distinct issue in this case.
From: Jeffrey Lee Hellrung, Jr.
Sent: Wednesday, July 11, 2012 4:10 PM
To: boost-users_at_[hidden]
Subject: Re: [Boost-users] compilation problem and a couple ofboost::variant questions
On Wed, Jul 11, 2012 at 11:32 AM, Petros <pmamales_at_[hidden]> wrote:
Hi,
I am trying to write some operator that multiplies two variants, each one containing a vector a zero and a unit, where I am trying to
use the fact that I know the outcome for multiplying by 0 or by 1.
The code (very bare bones) below describes how this is done, by:
_ defining dummy structures of Variant-1, 2
_ defining a class that contains the instruction for multiplication
_ defining a class (derived from variant) that contains possible outcomes of the multiplication
_ defining the operator
(only a few of the possible outcomes are shown)
Compiling with msvc2010 (intel has similar issues) on win7:
First here is the code:
#include <boost/variant.hpp>
using boost::variant;
struct Zero1{ double operator[]( const size_t i ) const { return 0L ; } };
struct One1{ double operator[]( const size_t i ) const { return 1L ; } };
struct Zero2{ double operator[]( const size_t i ) const { return 0L ; } };
struct One2{ double operator[]( const size_t i ) const { return 1L ; } };
struct Vector1{ double operator[]( const size_t i ) const {return double( i ) ; } };
struct Vector2{ double operator[]( const size_t i ) const {return double( 2*i ) ; } };
struct
subscript_operator:public boost::static_visitor<double>{
const size_t i_;
subscript_operator( const size_t i ):i_(i){}
template<typename _v>
double operator()( _v const & v ) const {
return v[i] ;
}
};
template <typename _V, typename _Z, typename _U>
class VariantT
:public variant< _V, _Z, _U >
I believe the fact that VariantT<> inherits from boost::variant (combined with the structure of the boost::variant implementation) is the cause of the ambiguity in convert_construct referenced below. For example, the following minimal code produces the same problem:
#include <boost/variant.hpp>
struct X
: boost::variant< int >
{ };
void main()
{
X x;
boost::variant<X> y(x);
}
I'll file a trac ticket against boost::variant; in the meantime, try making boost::variant a member object rather than a base object.
[...snip remaining code...]
And here is one of the errors :
boost_1_49_0\boost\variant\variant.hpp(1399): error C2666: 'boost::variant<T0_,T1,T2,T3,T4>::convert_construct' : 2 overloads have similar conversions
1> with
1> [
1> T0_=MultVarVar<Variant1,Variant2>,
1> T1=Zero1,
1> T2=One1,
1> T3=Variant1,
1> T4=Variant2
1> ]
1> c:\_petros\_otc\ext\boost_1_49_0\boost\variant\variant.hpp(1384): could be 'void boost::variant<T0_,T1,T2,T3,T4>::convert_construct<_V,_Z,_U,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_,boost::detail::variant::void_>(const boost::variant<_V,T1,T2> &,long)'
1> with
1> [
1> T0_=MultVarVar<Variant1,Variant2>,
1> T1=Zero1,
1> T2=One1,
1> T3=Variant1,
1> T4=Variant2,
1> _V=Vector1,
1> _Z=Zero1,
1> _U=One1
1> ]
1> c:\_petros\_otc\ext\boost_1_49_0\boost\variant\variant.hpp(1315): or 'void boost::variant<T0_,T1,T2,T3,T4>::convert_construct<const T>(T &,int,boost::mpl::false_)'
1> with
1> [
1> T0_=MultVarVar<Variant1,Variant2>,
1> T1=Zero1,
1> T2=One1,
1> T3=Variant1,
1> T4=Variant2,
1> T=Variant1
1> ]
1> while trying to match the argument list '(const Variant1, long)'
1> c:\_petros\_otc\tests\variant\variant\main.cpp(120) : see reference to function template instantiation 'boost::variant<T0_,T1,T2,T3,T4>::variant<_V>(const T &)' being compiled
1> with
1> [
1> T0_=MultVarVar<Variant1,Variant2>,
1> T1=Zero1,
1> T2=One1,
1> T3=Variant1,
1> T4=Variant2,
1> _V=Variant1,
1> T=Variant1
1> ]
1> c:\_petros\_otc\tests\variant\variant\main.cpp(151) : see reference to function template instantiation 'MultVarVarResult<_V1,_V2>::MultVarVarResult<_V1>(const _V &)' being compiled
1> with
1> [
1> _V1=Variant1,
1> _V2=Variant2,
1> _V=Variant1
1> ]
1>
Any help on this will be greatly appreciated!
And the questions:
What happens if a variant contains two identical template arguments ? when I create a (variant) object from one of the two identicals, how does it know which template argument I need ?
It probably doesn't :) My guess is you'll get some compiler errors based on ambiguous overloads (distinct but similar to the errors above). I think your best bet is to preprocess the sequence of value types to remove duplicate types prior to generating your variant type. You can do this via Boost.MPL, e.g., the documentation for boost::mpl::set<> [1] has an example to this effect, and then you may use boost::make_variant_over [2].
Do I have to write the same code for the specialization of identical _V1 and _V2?
That or complicate the generation of the variant type, as I've described above.
Also, am I correct to assume that all this syntax ( element-wise static_visitors etc) will be optimized away at a release build ?
I'm not sure what you're looking to have optimized away. If you mean that the compiler can somehow deduce at compile time the runtime underlying type of the variant based on your code in main and somehow optimize away the runtime dispatching...I guess that's possible, but I wouldn't depend on it or care, as I can't think of a reason you'd use a boost::variant in such a scenario other than for testing. On the other hand, if it's impossible to know the runtime underlying type of the variant, then there's no way to get around the runtime dispatching.
However, I would expect any decent compiler to collapse all statically known calls before and after the runtime dispatch, if that's what you're asking.
HTH,
- Jeff
[1] http://www.boost.org/doc/libs/1_50_0/libs/mpl/doc/refmanual/set.html
[2] http://www.boost.org/doc/libs/1_50_0/doc/html/variant/tutorial.html#variant.tutorial.over-sequence
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