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Subject: Re: [Boost-users] [BGL] vecS for vertex container and vertex index adjustments
From: Ed Linde (edolinde_at_[hidden])
Date: 2012-09-27 01:27:15


Thanks Jeremiah. I will look into the filtered graph. I didn't know that it
would work with
shortest path algorithms in such a way that if you masked a vertex, it would
not be
considered in the SP calculations anymore.

Another thing I just realised was that I might have to loop through these
vertex IDs in
decreasing order of a scoring function, rather than just in decreasing order
of vertex IDs.
So in that case a filtered graph is my only option yeah?

Thanks,
Ed

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