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Subject: [Boost-users] code review please? [boost::asio]
From: Littlefield, Tyler (tyler_at_[hidden])
Date: 2012-11-18 13:27:30
hello all:
I was curious if some boost::asio guru would mind checking this out. I
just posted my code in, I'd like to know if there's anything that could
be done better.
Thanks,
//client.h
#pragma once
#include <queue>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "ClientBuffer.h"
class Client
{
protected:
boost::asio::ip::tcp::socket _socket;
boost::asio::io_service &_service;
std::queue<ClientBuffer*> _buffers;
bool _writing;
void StartWrite();
void HandleWrite(const boost::system::error_code& error);
public:
Client(boost::asio::io_service &service);
~Client();
virtual boost::asio::ip::tcp::socket& GetSocket();
virtual void Start() = 0;
void Write(const char* data);
void Write(void* data, unsigned int size);
void Write(const std::string &data);
};
//client.cpp
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "client.h"
#include "ClientBuffer.h"
Client::Client(boost::asio::io_service &service):
_service(service), _socket(service), _writing(false)
{
}
Client::~Client()
{
}
void Client::StartWrite()
{
//we don't write if we're already writing. We just content ourselves
with having pushed the message to the queue.
if (_writing)
{
return;
}
//we're writing now.
_writing = true;
ClientBuffer* buffer = NULL;
buffer = _buffers.front();
boost::asio::async_write(_socket,
boost::asio::buffer(buffer->GetBuffer(),
buffer->GetSize()),
boost::bind(&Client::HandleWrite, this,
boost::asio::placeholders::error));
}
void Client::HandleWrite(const boost::system::error_code& error)
{
if (_buffers.empty())
{
_writing = false;
return;
}
ClientBuffer* buffer = _buffers.front();
_buffers.pop();
if (buffer)
delete buffer;
if (_buffers.empty())
_writing = false;
else
StartWrite();
}
boost::asio::ip::tcp::socket& Client::GetSocket()
{
return _socket;
}
void Client::Write(const char* data)
{
ClientBuffer* buffer = new ClientBuffer(data);
_buffers.push(buffer);
StartWrite();
}
void Client::Write(void* data, unsigned int size)
{
ClientBuffer* buffer = new ClientBuffer(data, size);
_buffers.push(buffer);
StartWrite();
}
void Client::Write(const std::string &data)
{
ClientBuffer* buffer = new ClientBuffer(data);
_buffers.push(buffer);
StartWrite();
}
//TelnetClient.h
/*
*this client is responsible for handling the telnet protocol.
*/
#pragma once
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "client.h"
#include "ClientBuffer.h"
class TelnetClient:public Client
{
int _state;
boost::asio::streambuf _buffer;
public:
virtual void Start();
void Read();
void HandleRead(const boost::system::error_code& error);
void HandleCommand(const std::string &line);
};
//TelnetClient.cpp
#include <string>
#include <istream>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "client.h"
#include "TelnetClient.h"
void TelnetClient::Start()
{
Write("Welcome to SapphireMud.\n");
Write("Use load <player> <password> to load a character.\n");
Write("Use create <player> <password> to create a new player.\n");
_state = 1;
Read();
}
void TelnetClient::Read()
{
boost::asio::async_read_until(_socket, _buffer, '\n',
boost::bind(&TelnetClient::HandleRead, this,
boost::asio::placeholders::error));
}
void TelnetClient::HandleRead(const boost::system::error_code& error)
{
char buffer[2048];
if (error)
{
//do something here
return;
}
std::istream input(&_buffer);
input.getline(buffer, 2048);
HandleCommand(buffer);
Read();
}
void TelnetClient::HandleCommand(const std::string &line)
{
Write("I don't understand that!\n");
}
-- Take care, Ty http://tds-solutions.net The aspen project: a barebones light-weight mud engine: http://code.google.com/p/aspenmud He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave.
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