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Subject: Re: [Boost-users] Boost.MSM: Exit a composite state after an event has been fired from that composite state?
From: Christophe Henry (christophe.j.henry_at_[hidden])
Date: 2012-12-19 17:20:08
Hi,
<snip code>
> You see that the code calls f*sm.process_event(Event2())* within the state
> *SubState1* of the submachine to make a transition from the top-level
> state
> *State1* to *State2* of the outer statemachine. Unfortunately this doesn't
> work although the *Event2* is defined in the transition table of the
> outer-statemachine.
>
> On the other hand it a transition from *State1* to state *State2* works
> in
> case the event *Event2* is fired outside the submachine ( please refer to
> the void test() function in the code above).
>
> I actually don't want to define a transition in the transition table of
> submachine to enter an pseudo exit point like:
>
> msmf::Row < SubState1, Event2, Exit1, msmf::none, msmf::none >
>
> Is there a possibility in MSM to exit a composite state if an event is
> fired
> from that composite state?
It's a question which is asked regularly on different forms. It usually
boils down to a current limitation, that the FSM template parameter refers
to the lowest level fsm, not the outer, and you want to send the event to
the outest to get correct handling.
Actually I got this asked a few days ago. You need to get to the lower-level
fsm a way to call the outest:
- let the outer state machine set a pointer to itself into each submachine
- hide this inside a boost::function. Unfortunately it means a
boost::function for every event
- use type_erasure (not in boost yet) to have just one object with several
members instead of many boost::function objects
I'm aware of this limitation and I want to provide a solution (a variadic
list of FSMs) right after the thread thing you just asked. In the meantime
you will have to use one of the above solutions.
> Thank you in advance for your time and help!
>
> GrüÃe ;),
:)
GrüÃe,
Christophe
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