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Subject: Re: [Boost-users] Boost statechart design question
From: Andreas Huber (ahd6974-spamboostorgtrap_at_[hidden])
Date: 2013-02-05 17:28:48


Hi Sid

> I am designing an application using Boost statechart and needed some advice.

>

> I have multiple objects of the same type/functionality, however they are not
related by an inheritance heirachy. The class types have a defined
initialization sequence which move from 1 state to another. A few of these
state initialization steps are the same eg. Resource X should be initialized as
the second step in the sequence. But X can be initialized only once in the
process.

>

> I am looking at doing the following:

> - Creating a statechart for every object, to manage its initialization. 

> - Each state machine will maintain the pointer of the class object it has
initialized.

> - A map of object Name -> State Machine will be created to ensure every
object is initialized correctly.

> - Represent resource X as a separate state, which after its initialization
will transition to the next state.

I'm not sure I fully understand what you are trying to do, but you don't
usually directly represent a resource as a state. Rather, you normally have a
state that is called "InitializingX", which kicks off the initialization in its
entry action and has a transition to the next state that is triggered by an
event that is called say "EvXInitizationSucceeded" or some such.

Please provide further details.

Thanks,

Andreas


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