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Subject: [Boost-users] [fusion] Defining pixel formats
From: Christian Henning (chhenning_at_[hidden])
Date: 2013-03-16 14:16:44


Hi all,

ever since Jang Tongary suggested to use boost::fusion to define pixel
types I wondered what he meant by that. I never had the opportunity to
get myself familiar with fusion so I started learning it and I'm
really amazed how easy the library is to use. I think I'm at a point
where I would like to reach to the community for some advice.

Let's say I wanna create a homogeneous three channel pixel type, like
RGB. For that I would use a fusion map since I want to access channel
by name. I also would like to be able to swap channels around to
create BGR. How would I do that?

namespace boost { namespace gil_3 {

struct red_t;
struct green_t;
struct blue_t;

} } // namespace boost::gil_3

void foo()
{
    typedef fusion::map< fusion::pair< gil_3::red_t , boost::uint8_t >
                       , fusion::pair< gil_3::green_t, boost::uint8_t >
                       , fusion::pair< gil_3::blue_t , boost::uint8_t >
> rgb8_pixel_t;

    // not working
    typedef fusion::reverse_view< rgb8_pixel_t >::type bgr8_pixel_t;

    rgb8_pixel_t a( 10, 20, 30 );
    bgr8_pixel_t b( 30, 20, 10 );

    boost::uint8_t red_a = fusion::at_key< gil_3::red_t >( a );
    boost::uint8_t red_b = fusion::at_key< gil_3::red_t >( b );
}

Thanks!

Christian


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