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Subject: Re: [Boost-users] Using boost from XCODE 4.6.1 - what are the proper build settings?
From: Rich E (reakinator_at_[hidden])
Date: 2013-06-01 19:34:20
If you followed those instructions you linked exactly, make sure that your
xcode project is setup to build with C++11 / libc++.
It might be worth it to download cinder and look at how it's project
settings...
On Mon, May 27, 2013 at 1:34 AM, B Hart <bhartsb_at_[hidden]> wrote:
> I downloaded boost 1.53 and extracted to Users/user/Desktop/boost_1_53_0
> I built boost as static libraries following instructions at:
> http://libcinder.org/docs/v0.8.5/_cinder_boost.html
>
> I changed XCODE's "Build Settings" "Header Search Paths" to
> /Users/user/Desktop/boost_1_53_0 as well as the "Library Search Paths" to
> Users/user/Desktop/boost_1_53_0/stage/lib
>
> Then I build and get errors:
>
> The first error I'm getting is "has_binary_operator.hpp" Parse issue
> Expected member name or ';' after declaration specifiers at the line:
>
> template < typename Lhs, typename Rhs >
>
> struct operator_exists {
>
> ...
>
> Does anyone have tips for what the build settings should be? The project
> contains some files that are cocoa/objective C (.m) and others that are
> C++(.mm) using boost. I'm completely new to trying to use boost under OSX
> mountain lion and XCODE 4.6.1.
>
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