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Subject: Re: [Boost-users] Boost::thread instantiation and clean up
From: Clark Cianfarini (ccianfarini_at_[hidden])
Date: 2013-07-19 08:36:53


*From:* Boost-users [mailto:boost-users-bounces_at_[hidden]] *On Behalf
Of *Riskybiz
*Sent:* Thursday, July 18, 2013 5:55 PM
*To:* boost-users_at_[hidden]
*Subject:* [Boost-users] Boost::thread instantiation and clean up

I have a C++ DLL written in Visual Studio for use on Windows 7 using Boost
1_53_0. The following two functions, CREATE & DESTROY, are called to
launch and shutdown a simple ZeroMQ server (code below). The thread is
launched and the server on that thread goes into a continuous listening
loop (as intended). When it comes time to shut down the server then the
thread is interrupted to cause thread termination (though I cannot tell if
the interrupt is actually working as I get no output from the catch
block). The boost::thread object is then deleted. Problem is that
the 3rdparty application which this DLL is designed for is prone to
crashing after
DESTROY is called and I think it’s because either the boost::thread
resources are not being freed/cleared up properly or the boost::thread is
not interrupting. Have I properly handled thread instantiation,
interruption and object destruction here?

With thanks,

Riskybiz.

static bool createCalled = false;//initialise static variable

static bool destroyCalled = false;//initialise static variable

static boost::thread *serverThread = nullptr;

int __stdcall CREATE()

{

if(createCalled == false)

{

createCalled = true;

OutputDebugStringA("TestDataAccess: CREATE");

serverThread = new boost::thread(ListenOnReplySocket);//create instance of
boost::thread object

return 0;

}

return 1;

}

int __stdcall DESTROY()

{

if(createCalled == true && destroyCalled == false)

{

destroyCalled = true;

OutputDebugStringA("TestDataAccess: DESTROY");

serverThread->interrupt();//set flag for interruption

delete serverThread;

return 0;

}

return 1;

}

Simple ZeroMQ server:

#ifndef ZMQ_COMMUNICATIONS_H//if not defined already

#define ZMQ_COMMUNICATIONS_H//then define it

#define _WINSOCK2API_ //stops windows.h including winsock2.h

#include <zmq.hpp>

#include "boost\thread.hpp"

int ListenOnReplySocket()

{

// Prepare our context and socket

    zmq::context_t context (1);

    zmq::socket_t socket (context, ZMQ_REP);

    socket.bind ("tcp://*:5555");

boost::this_thread::interruption_enabled();

try

{

while (true)

{

        zmq::message_t request;

        // Wait for next request from client

        socket.recv (&request);

char buffer[50];

int j;

j = sprintf_s(buffer, 50, "TestDataAccess: ZMQComms: Hello");

OutputDebugStringA(buffer);

        // Do some 'work'

        Sleep (1000);

        // Send reply back to client

        zmq::message_t reply (5);

        memcpy ((void *) reply.data (), "World", 5);

        socket.send (reply);

boost::this_thread::interruption_point();//check iterruption flag

}

}

catch(boost::thread_interrupted)

{

char buffer[100];

int j;

j = sprintf_s(buffer, 100, "TestDataAccess: ZMQComms: Server Thread
Interrupted");

OutputDebugStringA(buffer);

return 0;

}

}

#endif

ZMQ blocks on a .recv() call, so your thread may not be interrupting. Try
looking at ZMQ’s poll option instead.



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