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Subject: Re: [Boost-users] [boost.asio] Concurrently Ping 1000+ Hosts
From: Gavin Lambert (gavinl_at_[hidden])
Date: 2013-12-18 20:24:53
On 19/12/2013 13:40, Quoth Kyle Ketterer:
> Since I will now be using one io_service object, how can I stop the
> threads from blocking? When I had an io_service per object, I could just
> call io_service.stop() and I could successfully call a join() on the
> thread. Since I am now passing a reference to an io_service object, it
> seems as though the thread will not join().
You only stop() the io_service once all the pings are done. Or if the
PingX object internally knows when it's done (eg. if it reads the right
things, or times out) then you just let them not requeue their async_*
work when they're done and they'll "fall out" automatically. If you
don't have an explicit io_service::work object then the run() will
automatically terminate once there are no outstanding async_* jobs or
in-progress handler calls; then you don't need to stop() at all unless
the user wants to cancel before all the pings have finished. (And even
then, you can just cancel the pings instead.)
> icmp::resolver::query query(icmp::v4(), ip_addr, "");
> destination_ = *resolver_.resolve(query);
You should probably make this async as well, otherwise it will limit
performance.
> The async functions in start_send and start_receive are strand.wrap()
> 'd. I call timer.cancel() as well as socket.close() and it seems I can't
> get it to unblock. Any ideas?
Technically you should cancel/close on the same strand as the read/write
operations, as these are not officially cross-thread-safe operations.
In practice it usually seems to be safe to not do this though, but it
might depend on your platform.
> boost::asio::io_service::work work_(io_);
You only need the explicit work object if you are going to have a moment
when you're run()ing with no other work (no outstanding async_*
requests). Typically this is only an issue if you create the threads
first and have some other action that may or may not happen (eg. user
activity not involving an incoming network request) that occurs later to
initiate the async operations, which does not appear to be the case in
your example.
In your case, you should just be able to create all your ping objects,
which should just queue up an async_resolve (which will then internally
queue the async_read/async_send when the resolve completes), so you
shouldn't need explicit work.
> //buffer etc etc
>
> p.push_back( new XPing ( io_, buffer.data(),
> boost::ref(ping_results), i) );
Remember that you can't share writable buffers between concurrent
workers. If this is constant data that you're sending then this is ok,
but otherwise not.
> threads.push_back( new boost::thread (
> boost::bind(&boost::asio::io_service::run, boost::ref(io_) ) ) );
>
> t_count++;
>
> if(t_count >= max_threads) //join threads after max threads
> {
> for(...j...)
> {
> threads[j]->join();
> }
>
> t_count = 0;
>
> }
>
> }
This is wrong. You should have one loop creating all your ping objects
(and setting their initial async work). Then a *separate* loop that
creates the threads, and then finally after that a *third* loop that
joins them all. And as I said before, your number of threads should not
be related to your number of ping objects; it should be related to the #
of CPUs, or just a fixed (small) number.
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