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Subject: Re: [Boost-users] Geometry layout (packing) algorithm?
From: Barend Gehrels (barend_at_[hidden])
Date: 2014-08-07 18:26:15


Hi Noel,

Belcourt, Kenneth wrote On 7-8-2014 23:59:
> I’m looking for an algorithm that will take a largish number (i.e. 10^5) 2d or 3d polygons (mostly parallel-pipeds, e.g. squares and boxes) and partition them into non-overlapping groups where each group contains some number of polygons that might abut along an edge or face, but not overlap. Each box can be represented by a collection of line segments so I thought geometry might have what I’m looking for but I didn’t see anything in a quick scan of the documentation.
>
> Does this so called packing (layout) algorithm sound like something already in Boost, Geometry or other library? I have an implementation but what looking to see what other options exist.

No, this algorithm (or similar algorithms) does not exist in Boost.Geometry.

Regards, Barend
  


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