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Subject: Re: [Boost-users] [boost.geometry] buffer distance strategies
From: gchlebus (gchlebus_at_[hidden])
Date: 2014-11-12 16:17:21
2014-11-12 22:07 GMT+01:00 Barend Gehrels [via Boost] <
ml-node+s2283326n4669041h98_at_[hidden]>:
> Hi Grzegorz,
>
>
> gchlebus wrote On 12-11-2014 21:52:
>
> 2014-11-08 11:53 GMT+01:00 Barend Gehrels [via Boost] <[hidden email]
> <http://user/SendEmail.jtp?type=node&node=4669040&i=0>>:
>
> Gu Grzegorz,
>>
>> gchlebus wrote On 8-11-2014 2:33:
>>
>>
>> 2014-11-07 19:30 GMT+01:00 Barend Gehrels [via Boost] <[hidden email]
>> <http://user/SendEmail.jtp?type=node&node=4668825&i=0>>:
>>
>> Hi Grzegorz,
>>>
>>> gchlebus wrote On 6-11-2014 19:08:
>>>
>>>
>>>
>>> 2014-11-04 17:23 GMT+01:00 Barend Gehrels [via Boost] <[hidden email]
>>> <http://user/SendEmail.jtp?type=node&node=4668774&i=0>>:
>>>
>>> Hi Grzegorz,
>>>>
>>>>
>>>>
>>>> 2014-10-29 23:18 GMT+01:00 Barend Gehrels [via Boost] <[hidden email]
>>>> <http://user/SendEmail.jtp?type=node&node=4668617&i=0>>:
>>>>
>>>>>
>>>>>
>>>>> gchlebus wrote On 24-10-2014 16:44:
>>>>>
>>>>> > Hi,
>>>>> >
>>>>> > I am wondering whether it would be possible to achieve anisotropic
>>>>> buffering
>>>>> > (distances in neg x, pos x, neg y, pos y can have different values)
>>>>> of a
>>>>> > polygon using the buffer function with custom-implemented distance
>>>>> strategy.
>>>>> > What I want to achieve is presented on the figure 2-b in the
>>>>> following
>>>>> > paper:
>>>>> >
>>>>> http://itcnt05.itc.nl/agile_old/Conference/mallorca2002/proceedings/posters/p_molina.pdf
>>>>> >
>>>>> > I would be grateful to hear from you whether it is doable, and if
>>>>> positive,
>>>>> > how one could implement such a custom distance strategy.
>>>>> The current distance strategy has (currently) no means to get the
>>>>> angle,
>>>>> or a vector of the new point to be buffered. We can consider adding
>>>>> that.
>>>>>
>>>>> However, by writing custom strategies for join, side, point (for
>>>>> point-buffers) and possibly end (for line-buffers) you should be able
>>>>> to
>>>>> create this, because these have this information.
>>>>>
>>>>> Attached a program doing similar things with polygons and points (I
>>>>> vary
>>>>> the distance based on angle - you will have to do something with your
>>>>> anistropic model).
>>>>>
>>>>> The output is also attached.
>>>>>
>>>>> The program defines three custom strategies, all based on the same
>>>>> mechanism, to create interesting output.
>>>>> I did not do the end-strategy but that would look similar, you can
>>>>> look
>>>>> at the provided end-strategy (round) and apply the same function.
>>>>>
>>>>
>>>>
>>>> gchlebus wrote On 31-10-2014 18:13:
>>>>
>>>> I really appreciate your example code, it helped me a lot. Attached you
>>>> can find my source code.
>>>> In my implementation of the anisotropic buffering I didn't know how to
>>>> make use of the distance strategy, as it was possible to make it work using
>>>> only side and join strategies.
>>>> I encountered strange behavior when changing number of points
>>>> describing a full circle. Using 360 points produced a good output, whereas
>>>> 90 points caused only the second polygon to be buffered (see attached
>>>> figures). I would be thankful if you could help me to resolve this issue as
>>>> well as for any remarks to my code.
>>>>
>>>>
>>>> I could reproduce this. Basically the join-strategy should always
>>>> include points perp1 and perp2 (these are the two points perpendicular to
>>>> the two sides which the join-strategy joints). Either they are
>>>> re-calculated, or they can be just added to begin and end. So I did the
>>>> last option, and that piece of code now looks like:
>>>>
>>>> double const angle_increment = 2.0 * M_PI / double(point_count);
>>>> double alpha = angle1 - angle_increment;
>>>> * range_out.push_back(perp1);*
>>>> * // added * for (int i = 0; alpha >= angle2 && i < point_count;
>>>> i++, alpha -= angle_increment)
>>>> {
>>>> pdd v = getPointOnEllipse(alpha);
>>>> Point p;
>>>> bg::set<0>(p, bg::get<0>(vertex) + v.first);
>>>> bg::set<1>(p, bg::get<1>(vertex) + v.second);
>>>> range_out.push_back(p);
>>>> }
>>>> * range_out.push_back(perp2);** // added*
>>>>
>>>> My sample code of course also suffered from that, so I added it there
>>>> too if I use it in the future.
>>>>
>>>> I tested your algorithm with various points and distances and it now
>>>> seems always OK.
>>>>
>>>> You ask for remarks on your code: it looks good ;-) one thing, many
>>>> terms are recalculated such as pow(xPos*tan(alpha), 2)); or just
>>>> tan(alpha), I usually store these into variables, to avoid expensive
>>>> recalculations of the same terms, though maybe they are optimized by the
>>>> compiler.
>>>>
>>>> Regards, Barend
>>>>
>>>>
>>>> P.S. this list discourages top-postings
>>>>
>>>>
>>> Hallo Barend,
>>>
>>> I corrected the join strategy, but still the buffering doesn't work in
>>> all cases as expected. When using xPos = 1, and other values equal 0, the
>>> buffered polygon contains a hole (see xPos1.svg), whereas setting xPos to 2
>>> produces a correct result (xPos2.svg). Do you know how to fix it? I
>>> attached also main.cpp, as I changed the code a bit and it contains the
>>> polygon for which causes the strange behavior.
>>>
>>>
>>>
>>> That is most probably caused by an error in some of your calculations:
>>>
>>> The line y = sqrt(yPos2 * (1 - pow(x, 2) / xNeg2));
>>> causes a NAN for this input:
>>>
>>> alpha about PI
>>> then xNeg2 = 0.010000000000000002
>>> and x = -0.10000000000000002
>>> and yPos2 = 0.010000000000000002
>>>
>>> This adds a weird line containing NAN to the join, causing the buffer
>>> process fail.
>>> I got this using these parameters:
>>> double xPos = 1.0, xNeg = 0.1, yPos = 0.1, yNeg = 0.1;
>>>
>>> and not the parameters you have (that was fine for me).
>>>
>>> I think you should make the calculations full-proof first...
>>>
>>> For example add a line in the join-strategy:
>>> std::cout << i << " "<< angle1 << " " << angle2 << " " <<
>>> v.first << " " << v.second << std::endl;
>>>
>>>
>>> Regards, Barend
>>>
>>>
>> Thanks, I'll try to improve my calculations.
>> By the way, I was playing with different strategies combinations and I
>> found out that when using only boost buffer strategies:
>>
>> double points_per_circle = 36;
>> double distance = 130;
>> bg::strategy::buffer::distance_symmetric<double>
>> distance_strategy(distance);
>> bg::strategy::buffer::end_flat end_strategy;
>> bg::strategy::buffer::point_circle point_strat(points_per_circle);
>> bg::strategy::buffer::side_straight sideStrat;
>> bg::strategy::buffer::join_round joinStrat(points_per_circle);
>>
>> the buffer function can still fail (produce no output) when the
>> distance is higher than 128 (e.g, 128, 130, 150, 300, 400). But this
>> happens up to a certain value, where the buffer function starts producing a
>> correct output (e.g., distances 900, 1000).
>>
>>
>> Hmm, I see (starting at different values, but I can reproduce).
>>
>> I created a ticket, will be looked at. Thanks for reporting.
>> https://svn.boost.org/trac/boost/ticket/10770
>>
>> Barend
>>
>>
> Hi Barend,
>
> I'm glad that I could help.
> Anyway, I fixed the bug with NAN, but still when using (e.g. xNeg = 1,
> other 0) the buffer produces no output. I am really wondering, how it could
> work on your machine.
> I printed the values used by join and side strategies and they seem to be
> fine (no NANs or other strange values) - see attached log.txt and updated
> main.cpp used to produce the log file.
>
> I've compiled my code using msvc 12.0 and gcc 4.8.
>
>
> Which branch or version of Boost do you use?
>
> In the meantime, I managed to fix the bug you reported, and it is
> committed today.
>
> Sorry for my question, but could you try it again with the latest branch
> "develop" from github ?
>
> Regards, Barend
>
>
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Hi Barend,
sure, I downloaded the geometry lib from the develop branch, but still
buffer returns an empty geometry (using xNeg = 1, others 0).
I've ran my code also for big distances, and it works perfectly. Good job!
Best,
Grzegorz
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