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Subject: Re: [Boost-users] [geometry] Runtime dimensionality
From: The Maschine (justthemaschine_at_[hidden])
Date: 2017-09-26 11:55:21
This was presented at BoostCon I attended a number of years back.
https://www.youtube.com/watch?v=RY_YSYz7b8I
Pablo is a great guy to talk to about this.
On Tue, Sep 26, 2017 at 12:19 PM, Adam Wulkiewicz via Boost-users <
boost-users_at_[hidden]> wrote:
> Mateusz Loskot Via Boost-users wrote:
>
> On 26 September 2017 at 04:02, Florian Lindner via Boost-users<boost-users_at_[hidden]> <boost-users_at_[hidden]> wrote:
>
> We have a Vertex object, with a dimension determined at runtime. T
>
> This is not possible.
> Dimension is compile-time trait of any model in the Geometry,
> intrinsic or adapted.
> Unless my info is outdated.
>
>
> Nothing've changed. Dimension has to be known at compile time.
>
> The way how this could be handled depends on the use case. What are you
> using Boost.Geometry for?
>
> Adam
>
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