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From: John W (jwdevel_at_[hidden])
Date: 2020-10-01 21:45:45
I have a fixed-point number class (based on libfixmath) which in code
largely behaves like a float due to various operator overloading.
Now, I am trying to generate random numbers with them.
Uniform random is easy enough â just reinterpret some random bits as
my fixedpoint type.
However, I'd like to have other distributions, like
But from what I can tell, Boost.Random might have some baked-in
assumptions about only working on float/double/long double.
Is that correct?
Or are there ways I can more-or-less transparently use
boost::random::xxx distributions with my custom type?
Basically, I want to know how much the <RealType> template argument
can be abused.
In std::random, there is some clear language, saying:
"The result type generated by the generator. The effect is undefined
if this is not one of float, double, or long double."
and I believe boost::random aims to be in agreement with std::random,
generally. But I could not find such clear language in the
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