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Geometry : |
Subject: [ggl] Convention of headers inclusion
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-04-15 04:08:13
> Bruno,
>
> This is a good point, indeed.
>
>
>> So I usually use this order:
>>
>> standard C headers
>> std headers
>> boost headers
>> 3rdparty libraries headers
>> my headers (here: GGL headers)
>>
>> But as Barend said, GGL headers are meant to belong to Boost one day,
>> so they could be placed just after Boost headers...
>>
>
> Sure, works for me. Can we accept it as convention used in GGL?
>
>
I checked more boost headers and I see both approaches. This works for
me as well. Actually it is like this in most sources. Will I ask the
boost-list if there is a recommendation?
Barend
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