Subject: [ggl] Clipping/Intersecting efficiency
From: Bruno Lalande (bruno.lalande)
Date: 2009-05-29 04:43:03
Yep, I realized after that I wasn't using GGL correctly with my
iterators pair :-)
Maybe the brand new Boost.Range_ex would be able to make an indirect
range in a less verbose way, but I don't master it enough for now...
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