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Subject: [ggl] Snapping
From: Stephen Leary (sleary)
Date: 2009-11-22 06:16:44

Hi Folks,

Just started looking at GGL and it strikes me that the feature that is
always missing from geometry libraries is snapping. Point to point, point to
line, line to line, line to poly and poly to poly. Line to line is the most
complex of these where a section of a line may snap to another line.

I recently wrote algorithms to do this in 3D using OpenCascade for a UK
based spatial data management company. I'm wondering if there would be any
interest in adding something like this to GGL or is it just me that wants

Stephen Leary

Stephen Leary
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