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Subject: [ggl] Efficient rotation about a point
From: Lee (lee)
Date: 2009-11-29 13:43:09


Hi,

What is the best way (in terms of efficacy) to rotate a ring about a
point in GGL?
Looking at GGL it seems right now to require three separate passes over
the point
data: -translate/rotate/+translate. Can't this be done in some kind of
single pass
'rotate_about_transformer'?


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