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Geometry : |
Subject: [ggl] [doc] New draft of Reference based on Doxygen-to-Boostbook
From: Barend Gehrels (Barend.Gehrels)
Date: 2010-03-17 12:15:35
Hi Mateusz,
Thanks. As mentioned over GT, it's getting better each time :-)
>
>> There is some functionality which is not yet there:
>>
>> - compare
>>
>
> Done, but without two files:
> intersection_points.hpp
> intersection_points_determinant.hpp
> I'm not sure why, but Doxygen fails to generate valid XML if these
> files are included in input.
>
OK, strange indeed.
>
>> (equal_to, greater, less) which are not algorithms but policies which
>> can be used for std::functions like unique and sort
>>
>
> I added Policies section between Algorithms and Strategies.
> Perhaps they should go below Strategies.
>
Fine for me. The separation between policy and strategy is sometimes
vague, maybe we have to discuss this further.
> Actually, firstly I wanted to keep order of the major sections
> according to "from simple building blocks, to complex combinations:.
> IOW, in order of how elements are being combined together.
>
> Though now, after I've added load more of elements, I'm getting lost on
> how to logically arrange the table of content (ToC) to make it
> intuitive, to make it introducing the library gradually, etc.
>
I see. Actually all are building blocks. Geometries, algorithms,
strategies, policies. You might see algorithms as the most complex
combinations. But these things are the first things that users will use...
>>
>
> I am going to document the extensions in similar way.
> I mean, officially accepted exceptions.
> I prepared section for extensions but it's empty now.
> Perhaps, table of contents of extensions reference should be on
> separate page?
>
Yes, fine for me, and it is maybe a good idea to have two reference
pages for accepted and non-acccepted extensions. We have still to
formalize this anyway.
>
>> There are some functions that I doubted recently if they are on the
>>
>> right place in core, and these are: num_points, num_interior_rings. Now
>> that I see them there, those are not really Access functions but more
>> utilities, they probably can be moved to Algorithms if there are no
>> objections.
>>
>
> Yes, I have similar impression, though, I'm not sure if they
> belong to Algorithms. Perhaps a separate category Utilities for
> such general purpose tools?
>
Yes. There is a utilities too.
But some are OGC prescribed...
> Initially, I was thinking of "Loop" to keep more descriptive
> headers than named after functions.
>
Maybe. We had a function called Loop before but it is obsoleted now (and
removed). Maybe foreach is not so bad (the underscore is a nuisance,
std::for_each has it, BOOST_FOREACH does not..
>
>
> So, should I move them to Overlay?
>
OK
>
>> Maybe we can group assign, append and clear together, they actually
>> form a sort of group together with make.
>>
>
> I agree, they belong to same category. They feel more like
> connected with Geometry Constructors.
> What about moving them below the Constructors to category called
> like Geometry Modifiers?
>
Good idea, fine for me.
>
>
>> If this all is the case we can restructure the arithmetic, because
>> dot/cross are more or less redundant, add_value etc also, add_point
>> would be add_vector_to_point (or something like that, or not be renamed but
>> restructured internally).
>>
>
> What about supporting keeping both approaches, point-based and vector-based?
>
Yes, that is certainly possible too... have to think about this.
Regards, Barend
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