Subject: [ggl] Simplifying polygons with co-linear points
From: Arash Partow (arash)
Date: 2011-10-13 05:22:00
On 13/10/11 08:34, Barend Gehrels wrote:
> Sure, good idea Luke!
On the topic of polygon simplifications, will there be support for thick-edges in GGL? (or is there already)
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