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Subject: Re: [geometry] a ring concept implementation of a true circle?
From: joe_at_[hidden]
Date: 2012-08-28 16:00:56


On 2012-08-28 10:52, Bruno Lalande wrote:
> There's a nsphere concept + model in the extension, which might meet
> your requirements in its 2D version. Probably needs some refreshing
> though, I intended to work on that soon. Which algorithm would you
> mostly need to apply on it?

Um, 'overlaps' and 'within', I guess. These would be sensor volumes
with
various interior rings (not necessarily circular) cut out. They move
around the surface of a sphere and I need to ask if they can see stuff
or not. I'd need CircularRing to be valid model of bg::ring, I suppose.


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