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Subject: Re: [geometry] Boost.Geometry boolean operation usage on many polygons.
From: josh kim (josh.kim0323_at_[hidden])
Date: 2012-11-28 13:44:22 that code, I just add polygons, booleanize, and convert polygon
structure data into int arrays of polygon data. as I add polygons by
unionizing each polygon and form muti polygon, it gives me overlay problem.
suddenly at one point, it gives "self-intersecting" polygon as the output.
 Pictures show very clearly the case I'm explaining. You dont have the

On Tue, Nov 27, 2012 at 2:10 PM, Bruno Lalande [via Boost Geometry] <
ml-node+s203548n4025163h0_at_[hidden]> wrote:

> Hi Josh,
> Actually your first email got truncated in my email client so I didn't
> even realize you were asking about something else than performance.
> Could you come up with a smaller reproducing program? It's difficult
> to understand in your code at which point thing are starting to go
> wrong. Ideally, I'd like you to come up with just one specific
> Boost.Geometry operation with a given input and the unexpected output.
> Is that possible?
> Thanks
> Bruno
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