Subject: Re: [geometry] Boost.Geometry boolean operation usage on many polygons.
From: josh kim (josh.kim0323_at_[hidden])
Date: 2012-11-28 13:44:22
hm...in that code, I just add polygons, booleanize, and convert polygon
structure data into int arrays of polygon data. as I add polygons by
unionizing each polygon and form muti polygon, it gives me overlay problem.
suddenly at one point, it gives "self-intersecting" polygon as the output.
Pictures show very clearly the case I'm explaining. You dont have the
On Tue, Nov 27, 2012 at 2:10 PM, Bruno Lalande [via Boost Geometry] <
> Hi Josh,
> Actually your first email got truncated in my email client so I didn't
> even realize you were asking about something else than performance.
> Could you come up with a smaller reproducing program? It's difficult
> to understand in your code at which point thing are starting to go
> wrong. Ideally, I'd like you to come up with just one specific
> Boost.Geometry operation with a given input and the unexpected output.
> Is that possible?
> Geometry mailing list
> [hidden email] <http://user/SendEmail.jtp?type=node&node=4025163&i=0>
> If you reply to this email, your message will be added to the discussion
> To unsubscribe from Boost.Geometry boolean operation usage on many
> polygons., click here<http://boost-geometry.203548.n3.nabble.com/template/NamlServlet.jtp?macro=unsubscribe_by_code&node=4025139&code=am9zaC5raW0wMzIzQGdtYWlsLmNvbXw0MDI1MTM5fDIxNDQ4NjY3NjQ=>
-- View this message in context: http://boost-geometry.203548.n3.nabble.com/Boost-Geometry-boolean-operation-usage-on-many-polygons-tp4025139p4025166.html Sent from the Boost Geometry mailing list archive at Nabble.com.
Geometry list run by mateusz at loskot.net