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Subject: Re: [geometry] warning: comparing floating point with == or != is unsafe
From: Adam Wulkiewicz (adam.wulkiewicz_at_[hidden])
Date: 2013-06-06 20:36:42


Mateusz Loskot wrote:
> Adam Wulkiewicz wrote
>> Mateusz Loskot wrote:
>>> Folks,
>>>
>>> What's out approach to float-point comparisons across the library?
>>> I'm kidding :-)
>>>
>>> Just for comparisons with Zero, I wonder if we could stick to absolute
>>> epsilon comparisons [1].
>>>
>>> There are some places, i.e. in the index, with such cases and
>>> TODO comments too, so perhaps we could decide on it soon.
>>>
>>> [1]
>>> http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
>>>
>>
>> Which place in the Index do you have in mind?
>
> For example,
> /trunk/boost/geometry/index/detail/rtree/linear/redistribute_elements.hpp
> lines 98-106
>

Ah, I've forgotten to handle this after porting it from the old version.
Thanks for digging this up. Yes, there should probably be comparison
with std::numeric_limits<coordinate_type>::epsilon().

Regards,
Adam


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