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Subject: [geometry] C++11 for 3D algorithms
From: Tomislav Maric (tomislav.maric_at_[hidden])
Date: 2014-02-21 14:41:16

Hi everyone,

the 3D and VTK writing algorithms that I have coded so far are using
C++11. Should I revert them back to C++03 when trying to port them to BG
- keep the same coding style that I find in the library? (My guess would
be "yes", but better safe than sorry.)


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