Subject: Re: [geometry] 2D Graphic Path Library That Works with Boost.Geometry
From: TONGARI J (tongari95_at_[hidden])
Date: 2014-08-28 10:40:41
2014-08-28 1:42 GMT+08:00 feverzsj <feverzsj_at_[hidden]>:
> hi, TONGARI
> Thanks for your contribution. I think it's a very handy lib.
> I've been using AGG to process geo data for a while. Its vertex pipeline
> design is not very easy to adapt, and the development is quite over for a
> long time.
> I'd say your lib is just somthing that I want.
Glad to hear :)
The idea of pipeline is also inspired by AGG, and I did do something
similar with AGG as you did. The difficulty with AGG is that it uses
external iterator pattern, which makes it hard/tedious to write a graphic
or an adaptor, because the path has to keep some state for traversal. In my
lib, I promote the use of visitor, so defining a graphic or an adaptor is
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