Subject: [geometry] finding nearest point using rectilinear distance, not Cartesian
From: Chris Papademetrious (chrispitude_at_[hidden])
Date: 2016-10-12 21:46:45
I see that the nearest neighbor search is normally Cartesian. How can I
find the nearest neighbor using rectilinear (sum of dx + dy) distance?
Geometry list run by mateusz at loskot.net