I would like to know if it is possible to adapt my geometry objects to the Boost.Geometry concepts without major changes in the old code. My classes look like that (simplified):
int npkt; // number of points
CgPoint* punkt; // point array
std::vector< Polygon *> vektor; // all the elements in the block
The point class CgPoint is straight forward but I begin having problems when I try to define the ring concept cause Polygon behaves like both, a ring and a polygon, and I don’t have encapsulated in a class the concept of exterior ring. Any idea?
Xavier Ventura Simon
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