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From: dvir schirman (dvir.boost_at_[hidden])
Date: 2006-06-06 10:28:32


ok here is my code:

main.C
--------------
#include "tdagent.H"

#include "simple_env.H"

#include <iostream.h>

#include <vector>

int main()

{

simple_env *env;

tdagent *agent;

boost::numeric::ublas::vector<float> aaa;

aaa.resize(3);

std::vector<float> uu;

env->create();

int flag=1;

while(flag)

{

boost::numeric::ublas::vector<float> v1(3);

v1=env->get_state();

boost::numeric::ublas::vector<float> v2(3);

v2=env->get_final_state();

if(v1(0)==v2(0) && v1(1)==v2(1) && v1(2)==v2(2))

flag=0;

uu=agent->find_next_action();

env->preform(uu[0]);

}

return 1;

}

simple_env.H

-----------------------------

#ifndef SIMPLE_ENV_H

#define SIMPLE_ENV_H

#include <math.h>

#include <boost/numeric/ublas/matrix.hpp>

#include <boost/numeric/ublas/vector.hpp>

#include <boost/numeric/ublas/io.hpp>

#include <boost/numeric/ublas/matrix_proxy.hpp>

#include <boost/numeric/ublas/vector_proxy.hpp>

#define PI 3.1415926535897932384626433832795

class simple_env

{

public:

simple_env();

~simple_env();

void create();

float preform(float u);

float get_reward();

boost::numeric::ublas::vector<float> get_state();

boost::numeric::ublas::vector<float> get_previous_state();

boost::numeric::ublas::vector<float> get_final_state();

boost::numeric::ublas::vector<float> get_cov();

int get_actions_num();

float get_min_reward();

float get_max_reward();

private:

float sigmoid(float u);

float reward;

boost::numeric::ublas::vector<float> state;

boost::numeric::ublas::vector<float> prev_state;

boost::numeric::ublas::vector<float> final_state;

boost::numeric::ublas::vector<float> cov;

};

#endif

simple_env.C

---------------------------------

include "simple_env.H"

namespace ublas = boost::numeric::ublas;

using namespace boost::numeric::ublas;

simple_env::simple_env()

{

cov(3);

}

simple_env::~simple_env()

{

}

void simple_env::create()

{

cov.resize(3);

for (unsigned int i = 0; i < 3; ++ i)

cov (i) = 1;

vector<float> initial_state(3);

for (unsigned int i = 0; i < initial_state.size (); ++ i)

initial_state (i) = 0;

vector<float> final_state(3);

for (unsigned int i = 0; i < final_state.size (); ++ i)

final_state (i) = 5;

state=initial_state;

return;

}

at main.C when I write:

boost::numeric::ublas::vector<float> aaa;

aaa.resize(3);

there is no problem.

but when the program enters env->create()

and reaches, cov.resize(3), it failes with a segmentation fault.

Thanks,

Dvir

On 6/6/06, Ian McCulloch <ianmcc_at_[hidden]> wrote:
>
> dvir schirman wrote:
>
> > I see I didnt make myself clear.
> >
> > I wrote:
> > boost::numeric::ublas::vector a;
> >
> > at my header file.
> >
> > and wrote:
> > a.resize(3);
> >
> > at my implementation file.
> > So, as I see it, it should work this way.
> >
>
> Threads like this are practically useless without a full example (but as
> short as possible!) that demonstrates the problem.
>
> Can you post the exact code that you compiled (after trimming out anything
> that is unnecessary), and the steps we need to follow to reproduce the
> problem.
>
> Cheers,
> Ian
>
>
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