Date: 2001-01-17 09:56:32
A coworker of mine is responsible for porting my linux code which uses BGL
over to win32, he's using NT4 VC version 6 and service pack 4. He seems to
get internal compiler errors when calling add_vertex() (I'm using
gcc2.95 and have had no problems with BGL and think it completely rules).
VC crashes at: "g.m_vertices.resize(g.m_vertices.size() + 1);"
I'm wondering if anyone out there has used BGL in a similar environment
and knows a potential solution or has seen similar results with their
attempts to use it. Thanks in advance.
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