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From: Ed Brey (brey_at_[hidden])
Date: 2001-02-09 10:00:14
> As a result I am starting again with a much simpler proposal -
> a file of long double #defined constants
>
> #define SQRT2 1.41421356237309504880168872420969807857L
> // and lots more
>
> and some recommendations for C++ use:
>
> const float sqrt_2 = static_cast<float>SQRT2;
The macro seems like a good, pragmatic way of minimizing loss of precision
within a compiler. To take this a step further, perhaps there is a way to
eliminate the macros altogether with the help of templates. Consider this
having the generator output a header like this:
namespace boost { namespace constant {
template<typename T> inline T sqrt_2() {
return static_cast<T>(1.41421356237309504880168872420969807857L);
}
}}
The user code would then look more like this:
int main() {
using boost::constant;
std::cout << constant::sqrt_2<float>() << '\n';
}
Of course, assigning a local variable to take on the constant value is
fine, too. The templatized format reminds me of numeric_limits, only with
a templatized function instead of a class. A class could be used as well,
allowing for usage like constant::sqrt_2<float>::value, but I can't think
of where there would be an advantage here. For integers, having a
constant instead of a function is useful, but for floating types I don't
know of such an advantage.
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