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From: Thomas Malik (Thomas_Malik%LGBANK_at_[hidden])
Date: 2001-09-05 03:12:03

I am new to this group,
i am about to write yet another C++ API interface generator for python
(there are
still too few out there!)
However, i found i needed an additional conversion to/from unsigned
Could these be added to boost::python (i am using boost 1.23.0) ?

in conversions.hpp:
PyObject* to_python(const unsigned char* s);
const unsigned char* from_python(PyObject*, boost::python::type<const
unsigned char*>);

inline PyObject* to_python(const unsigned char* s)
  if (s) {
    return PyString_FromString(reinterpret_cast<const char *>(s));
  } else {
    return boost::python::detail::none();

in conversions.cpp:

const unsigned char* from_python(PyObject* p, boost::python::type<const
unsigned char*>)
  if (p == Py_None) {
    return (const unsigned char*)0;
  } else {
    const char* s = PyString_AsString(p);
    if (!s)
        throw boost::python::argument_error();
    return reinterpret_cast<const unsigned char*>(s);

also, i found it more useful to pass a null pointer to a function expecting
a const char*, if
specifying None as an argument (see above):

const char* from_python(PyObject* p, boost::python::type<const char*>)
  if (p == Py_None) {
    return (const char*)0;
  } else {
    const char* s = PyString_AsString(p);
    if (!s)
        throw boost::python::argument_error();
    return s;

could the part in conversions.cpp be replaced by this ?

Also, i don't have much of an idea how to wrap pointers to C++ class
objects in a way such that
i don't have to wrap the whole class in boost python. This is especially
needed for wrapping pointers
to opaque structs, like the XWindows Display data type. Currently i am
using this:

struct _XDisplay {

typedef struct _XDisplay Display;

PyObject* to_python(struct _XDisplay* p)
  return PyCObject_FromVoidPtr(p,NULL);

struct _XDisplay* from_python(PyObject* p, python::type<struct
  return reinterpret_cast<struct _XDisplay*>(PyCObject_AsVoidPtr(p));

which doesn't look like an exactly clean solution to me. any ideas ?
Lastly, in the API i am trying to wrap, const and non-const pointers to a
class are returned as method arguments all the time.
The boost documentation (libs/python/doc/pointers.html) proposes:

  PyObject* to_python(Foo* p)

  PyObject* to_python(const Foo* p)
      return to_python(const_cast<Foo*>(p));

i didn't see any ptr_to_python method, i assume smart_ptr_to_python was
However, i didn't find documentation and didn't understand everything on
Could anyone clarify this to me ?

In the library i am trying to wrap (Trolltech's Qt)
trees of QObject (the class i have wrapped) are built. The problem is, in
some cases,
these objects are instantiated both by the API or by me (from python) and
destroyed both
by me or by the API. I made a subclass of QObject (as proposed for
overriding virtual
methods in python), this also works so far.
Both Qt-created objects and python-created objects may be returned
by Qt methods. Of course i need to somehow keep track of these objects.
My question is, how is an object created and returned by the C++ API
wrapped into a python
object ? And how can i make sure that a particular C++ object returned by
the API is identified
by a unique Python object (such that i can compare them by the python 'is'
operator) ?
Is there an 'object registry' or similar ?

Thanks in advance.

Thomas Malik
Landesbank Baden-Wuerttemberg (Stuttgart, Germany)
Abt. 2340 Tel. (+49 711) 124-7049
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