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From: rwgk_at_[hidden]
Date: 2001-09-06 12:27:20
--- In boost_at_y..., Thomas Malik <Thomas_Malik%LGBANK_at_l...> wrote:
> Could these be added to boost::python (i am using boost 1.23.0) ?
I will look into adding the converters.
> also, i found it more useful to pass a null pointer to a function
expecting
> a const char*, if
> specifying None as an argument (see above):
I will look into adding this, too.
> Also, i don't have much of an idea how to wrap pointers to C++ class
> objects in a way such that
> i don't have to wrap the whole class in boost python. This is
especially
> needed for wrapping pointers
> to opaque structs, like the XWindows Display data type. Currently i
am
> using this:
> ...
> which doesn't look like an exactly clean solution to me. any ideas ?
Looks exactly like a pragmatic solution to me :-)
I believe that there is no good, "clean" solution for passing
pointers to Python. The problem, as far as I understand, is
that there is no mechanism by which you could specify who
owns the instance that the pointer refers to (Python or C++).
Related reading:
http://groups.yahoo.com/group/boost/message/10144
Look for "owned_by_arg". These are just ideas. None of this is
implemented.
> i didn't see any ptr_to_python method, i assume smart_ptr_to_python
was
> meant.
This was already corrected a few weeks ago.
> However, i didn't find documentation and didn't understand
everything on
> this.
> Could anyone clarify this to me ?
I am afraid that the source code is the documentation.
> My question is, how is an object created and returned by the C++ API
> wrapped into a python
> object ?
This is related to the "returned reference problem": each
wrapped object is copied.
> And how can i make sure that a particular C++ object returned by
> the API is identified
> by a unique Python object (such that i can compare them by the
python 'is'
> operator) ?
Since you will have two separate copies, this might not be
easy. I do not know the answer.
> Is there an 'object registry' or similar ?
There is a class registry, but to my knowledge there is no
object registry... interesting idea.
Ralf
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