|
Boost : |
From: Anthony Liguori (anthony_at_[hidden])
Date: 2003-05-19 20:12:23
>
>
>Is seems to be some unusual implementation of Factory Pattern. Could you
>please elaborate little more here ?
>
>
struct A {
virtual int my_func() {
return 3;
}
};
struct B : public A {
virtual int my_func() {
return 4;
}
};
B b;
A &a = b;
assert(a.my_func() == 4);
In the above exampe, my_func is a virtual method. The caller only needs
to know the interface of the base class and is able to class function of
a class he knows absolutely nothing about. This encapsulation allows a
great number of design patterns to be implemented.
struct A {
A(int, int) {}
};
struct B : public A {
B(int, int) {}
};
boost::function<A *(int, int)> func = boost::ctor_fn<B *(int, int)>();
A *a = func(1, 2);
In this example, func is a virtual constructor. The caller only needs
to know the interface of the base class to create instances of its
subclasses.
The factory pattern a much more specific usage of this concept. The
factory pattern allows for a single class to create any number of
subclasses based on an inputted key. One could use boost::ctor_fn to
implement a factory, but it has many uses outside of factories.
One would use this library any time a class needed to be able to create
objects but didn't know what particular type of object it needed to
create at compile time.
Regards,
Anthony Liguori
Boost list run by bdawes at acm.org, gregod at cs.rpi.edu, cpdaniel at pacbell.net, john at johnmaddock.co.uk