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From: Brock Peabody (brock.peabody_at_[hidden])
Date: 2003-07-28 13:48:42

> -----Original Message-----
> From: boost-bounces_at_[hidden]
> On Behalf Of Philippe A. Bouchard
> Sent: Monday, July 28, 2003 6:08 AM
> To: boost_at_[hidden]
> Subject: [boost] Re: Re: GUI/GDI template library


> By the way, this should be defined in the Boost Library:
> template <typename T>
> struct tree
> {
> list<T> element;
> list<tree> children;
> };
> You get the idea that you have more control of how you wish to
> you
> container data & individual entries this way.

If you want to (and you will) you can go crazy with the static types of
the tree nodes. I'd recommend using some sort of mpl type list to
define the structure of the tree and callbacks to generate the actual
nodes at runtime - you don't necessarily want to have to generate them
all at once.

I've got a tree built on top of the windows tree control that takes a
type tree to specify its layout. You also need to be able to specify
recursive tree structures statically since things like paths may be
arbitrarily deep. You can access children by specifying the values of
its parent nodes (assuming everything is less-than-comparable). All of
the access functions can be generated as part of the compile time
structure of the tree. If this doesn't make sense I can dig up some
sample code. It wasn't pleasant but I got it to work under VC 6.

Brock Peabody

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