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From: E. Gladyshev (egladysh_at_[hidden])
Date: 2003-08-04 20:29:01
--- Edward Diener <eddielee_at_[hidden]> wrote:
> Exporting/importing C++ classes is completely
> implementation dependent, due
> mainly to name mangling, and requires a DLL for a
> particular
> platform/compiler/release to be built.
There are several issues with DLL and C++, to name
few:
1. Name mangling
2. Using inline methods in the exported class.
3. Global class instanses in the DLL.
How does boost ensure that inline methods don't
conflict with the exported methods. The conflict can
be platform specific.
Is it allowed to have global instances of a class in
boost's DLLs?
Are there any development policies on how exported C++
classes should be implemented/tested in boost?
Eugene
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