From: Reece Dunn (msclrhd_at_[hidden])
Date: 2004-01-26 07:13:41
John Torjo wrote:
>Hartmut Kaiser wrote:
>>John Torjo wrote:
>>>Again, I'm pretty frustrated that some libraries have source files that
>>>need to be compiled separately (using bjam).
>>>I was thinking that we could have a directory '/boost/impl', and each
>>>library that has sourse files could have an .hpp file that includes all
>>>of its source files (that would normally need to be compiled separately).
>>>This way, any user, even not having bjam, can include the implementation
>>>of a library, as simple as:
>>>// this is included in ONLY one source file
>>>As a regular user, I'd rather have the above, than having to use bjam to
>>>build a library.
>>>If people agree, I volunteer to create the /boost/impl directory for all
>>>the libraries that now need to be compiled separately, somewhere this
>>That's not always reasonable.
>>>From the point of view of the Wave library (I file a review request
>>shortly), certainly you _can_ include all of the library at once, but this
>>would raise compilation times up to hours! That's why Wave contains
>>source files, which only purpose is to separate certain template
>>instantiation into it's own translation unit. For the average user
>>compilation time drops drastically this way.
>I must have mis-explained something.
>The user should include the implementation ONLY IN ONE TRANSLATION UNIT.
>It's like compiling the source files separately.
Still, the problem will occur for that single source file (even if it is
only compiled once).
What I have done with the date-time library is to include the source files I
std::cout << "current date/time: " << boost::posix_time::to_simple_string
return( 0 );
You could create a boost.cpp file for each project, or create a common file,
that includes the necessary source files, e.g.:
Then you can add boost.obj to your project. As Hartmut said, adding all the
Wave source files would lead to a very long compile time by compiling code
that you don't need for the project. Ideally, it would be nice to have a
boost.lib file that can be added to your project, but this depends on the
compiler/platform being used :(.
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