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From: Andreas Fabri (Andreas.Fabri_at_[hidden])
Date: 2004-09-14 14:22:57


Developping code so that BGL algorithms can run on the vertices and
edges of CGAL triangulations, I am wondering if there are rules or
recommendations for in which namespace the functions source, target,
vertices, out_edges ... shall go.

In boost, because it is boostish code, or in CGAL, because that is the
namespace where the triangulation lives in?

thank's in advance,


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