From: John Torjo (john.lists_at_[hidden])
Date: 2004-11-20 04:28:38
> I'm probably too late and what I'd like to say is too general, but maybe
> somebody will find the following thoughts useful.
> There are many GUI frameworks - platform-specific, platform-independent,
> something in between,
> but most of them (I'm afraid to say all of them :) have the same problems.
> On the one hand they give a user many really good things: windowing,
> controls, event handling, geometry, drag&drop support, etc...
> On the other hand they are monolithic - you have to use the *whole*
> framework, you cannot take and use only one subsystem.
I would like to think that win32gui is close to what you're hoping for.
I've put a lot of work in trying to accomplish just that.
However, it's not as easy as one might think. I might have failed at
some parts. If you're willing to take a look at win32gui, I'd welcome
all feedback you or anyone else might have. You also can email me
privately (john at torjo dot com).
> ** general-purpose 2d lightweight geometry and general algorithms
> ( boost::gui::2d::point, rect, path, ...)
some of it it's there
> ** painting areas, canvases and painting algorithms
> ** events, propagation and handling mechanisms, (event_target, listener,
I would say most of it is there
> ** windowing (windows, views...)
> ** layout algorithms (placing visual elements relatively to each other),
> language to express constrains.
> ** widgets, controls, text engine and etc...
-- John Torjo, Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -- v1.5 - tooltips at your fingertips (work for menus too!) + bitmap buttons (work for MessageBox too!) + tab dialogs, hyper links, lite html
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