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From: Reid Sweatman (drunkardswalk_at_[hidden])
Date: 2005-03-01 01:12:55

> -----Original Message-----
> From: boost-bounces_at_[hidden]
> [mailto:boost-bounces_at_[hidden]] On Behalf Of Jonathan Turkanis
> Sent: Monday, February 28, 2005 6:11 PM
> To: boost_at_[hidden]
> Subject: [boost] Re: Re: Iostreams Question: Best way
> tooutputtowin32debugger\outwindow ?
> Okay Brian,
> The following apparently works, but when OutputDebugString is
> called I don't see any output. I'm not sure if the previous
> version worked or not; I've run out of time for now.
> Jonathan
> struct debug_out_sink : boost::iostreams::sink {
> debug_out_sink ()
> {
> using namespace boost::iostreams;
> chain_.push(newline_filter(newline::windows));
> chain_.push(debug_out_sink_impl());
> }
> void write(const char* s, std::streamsize n)
> {
> chain_.write(s, n);
> }
> boost::iostreams::detail::chain<boost::iostreams::output>
> chain_; };

I didn't see most of this thread, and may be totally off-base here, but you
need to use a tool that can intercept the output from OutputDebugString(),
as that function assumes there's a debugger attached to its process; if
there's no attached debugger, it attempts to use the Windows system
debugger, which must be both installed and active. However, I like
SysInternals' DebugView, both because it's well-written and easy to use, and
because it's free. Very lightweight alternative to invoking a full debugger
when that would be overkill. It can do kernel-mode debugging, too, which is
a major plus, if you need that; got a copy running on my other machine right
now. And if this is not to the point, or you already
know all this, bear in mind that I only had this post available, and skimmed
it pretty cursorily, and please just disregard my post.


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