From: Thorsten Ottosen (nesotto_at_[hidden])
Date: 2005-05-30 13:21:14
"Hubert Holin" <Hubert.Holin_at_[hidden]> wrote in message
| Somewhere in the E.U., le 30/05/2005
| In article <d5bk7j$jg7$1_at_[hidden]>,
| "Thorsten Ottosen" <nesotto_at_[hidden]> wrote:
| > "Beman Dawes" <bdawes_at_[hidden]> wrote in message
| > news:d5bav1$fha$1_at_sea.gmane.org...
| > |
| > | "Hubert Holin" <Hubert.Holin_at_[hidden]> wrote in message
| > | news:Hubert.Holin-6DA78B.18275104052005_at_sea.gmane.org...
| > | > Paris (U.E.), le 04/05/2005
| > | >
| > | > Dare I say that this time around I would try to not drop the ball
| > | > (again) and propose the quaternions and octonions as possible "Small
| > | > Additions"?
| > My understanding of the quaternions lib is that it is not useful for
| > doing rotations and that stuff needed in the 3D graphics world.
| Could you please elaborate? I did include one possible way of
| linking with rotations in the library. This work did stem (in part) from
| some work with rotations specifically for some 3D graphics problem
| (though this part, interpolation of orientation under constraints, is
| *not* included in the library).
| > If you intend to submit it, I would like to see motifications that made
| > possible.
| > -Thorsten
| I am open to any suggestion. I must say this post is something of
| a surprise to me. Perhaps are you referring to the lack of any
| "reasonably standard" C++ implementation of rotations in R^3?
no, I think I'm referring to comment from Gary Powel about this issue (he
works in the Games industry, I think)
anyway, I don't have seriuos time to investigate this issue, but maybe you
could look at
scene graph packages like OSG to see if you can do the same:
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