From: Lubomir Bourdev (lbourdev_at_[hidden])
Date: 2006-10-06 17:26:08
"Andy Little" <andy_at_[hidden]> wrote in message
> Well FWIW the transform code you showed looks quite interesting, but I would
> guess that you should use 4 x4 matrices. This would allow arbitrary 3D
> transformation of the Points in the Image (perspective, rotation round the x
> y axes, assuming the image is in the xy plane), to interpolate them into 3D.
For the rest of Boosters: Andy refers to code in the numeric extension that you can download separately off GIL's web page. Note that the numeric extension is not part of the boost proposal.
Andy, your comments seem unrelated to the thread I started...
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