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From: Andy Little (andy_at_[hidden])
Date: 2006-10-06 16:59:10
"Andy Little" <andy_at_[hidden]> wrote in message
news:eg6fab$em6$1_at_sea.gmane.org...
>
> "Lubomir Bourdev" <lbourdev_at_[hidden]> wrote in message
> news:B55F4112A7B48C44AF51E442990015C04C9940_at_namail1.corp.adobe.com...
>
>> Only the last ones have corresponding models. Although in theory one could
>> represent things like video, 3D or lightfields as N-dimensional constructs,
>> there are no existing models for them nor algorithms that take them.
>>
>> So one thought I have been toying with is removing the N-dimensional concepts
>> until we end up needing them.
>> Or maybe even removing the 2D concepts?
>>
>> That will cut down on the documentation with virtually no change in the code.
>> Thoughts?
>
> Well FWIW the transform code you showed looks quite interesting, but I would
> guess that you should use 4 x4 matrices. This would allow arbitrary 3D
> transformation of the Points in the Image (perspective, rotation round the x
> and
> y axes, assuming the image is in the xy plane), to interpolate them into 3D.
... and vice versa ;-)
regards
Andy Little
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