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From: Christian Henning (chhenning_at_[hidden])
Date: 2007-05-29 17:42:02
I like the way you circumvent the license problem. Rewriting. Cool
One question. One person reported that the uuid lib was quite slow in
comparison to C# for instance. Could you resolve that, too?
Thanks for your great work,
Christian
On 5/29/07, Andy <atompkins_at_[hidden]> wrote:
> "Hartmut Kaiser" <hartmut.kaiser_at_[hidden]> wrote in
> news:01fc01c7a168$9649acf0$0301a8c0_at_slartibartfast:
>
> > Janek,
> >
> >> Sorry about being pushy a bit, I'm just curious about the
> >> review results.
> >>
> >> I'd submit a review if I weren't moving from one country to
> >> another and defending my PhD during that week, sorry for that ;)
> >
> > I was waiting for Andy to fix two of the major complaints raised
> > during the review (incompatible license in parts of the code and the
> > generator initialization seed issue), because these would have
> > prevented the acceptance into Boost. As Andy told me, he is almost
> > done with the fixes. As soon as these are finished I'll have a look at
> > the code and will announce the review results.
> >
> > Regards Hartmut
> >
>
> I have uploaded a new version to the boost vault. uuid_v8.zip
> http://boost-consulting.com/vault/index.php?
> action=downloadfile&filename=uuid_v8.zip&directory=&
>
> The changes are:
> - no longer need Boost.Thread. All functions are thread safe
> - added create function that takes a random number generator
> - default random number generator is seeded better
> - removed static variables
> - implemented sha1 myself (no license problems)
> - removed byte_count() and output_bytes()
> - added size(), begin(), and end()
> - fixed constructor guid(ByteInputIterator, ByteInputIterator)
> - optimized operator>>()
> - optimized random number create function
> - renamed to uuid
>
> Andy.
>
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